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Digital Implications on Makeup

 

The Digital implications on makeup are becoming ever more present in the film industry, very rarely is a makeup left in its original form without any alteration in post-production. It is therefore inssential to understand and utlize the potential of combining both the practial and digital together to create the most effective final result. It may be something to consider when making the designs for this project, to understand how the digital effects could be used to create a makeup that works even more successfully than with only practical or visual effects individually. There are many films which use both effects to create a powerful final result some examples and still from these films are below. As I have previously explored the processes of using digital technology I will look at examples where it has been combined with makeup and how people in the industry have taken to CGI.

 

Some actors have taken to CGI extremely well, however it seems that there are also actors that have not taken to the idea. An example of an actress that does not like CGI is Zoe Saldana, Gamora from Guardians of the Galaxy. In an interview with Total Film Saldana was asked if her character would be motion captured and CGI, she responded with “she’s definitely going to be makeup, so it will be me, thank God.” (Dyce, 2013) This implies that she is greatful for the lack of motioncapture. Similarly the actor Ian Mckellen has a very difficult time on the film The Hobbit, due to the extreme use of CGI within the film. As he was one of the only life sized characters the others had to be imposed with him, he discribed it as 

“distressing and off-putting and difficult” . So much so that he considered retiring and quiting acting.(Daley, 2013)

 

In comparison some actors have taken to the idea of motion capture and CGI extremely well, one such actor is Andy Serkis. Serkis has appeared in many CGI enhanced films, such as Lord of the Rings, The Hobbit, Rise of the Planet of the Apes and King Kong. He has become emersed into the industry through this element of the technology. He has even created his own company The Imaginarium to allow motion capture to become much more widely available to various independant production companies. 

 

 

 

The Dictionary of Film has a very full description of CGI including many examples of work that have been created, it detailed the process and result of the effect and certain pivotal films alongside pivotal actor such as Andy Serkis. This is the defintion given: 

 

Elements of a film produced with the aid of computer technology. One of the most influential special effectscompanies, Industrial Light and Magic (ILM), a division of Lucasfilm Ltd, was founded in 1975 to produce special effects for Star Wars (George Lucas, US, 1977). The company used traditional techniques such as model work, blue screen, and matte processes, but combined these with computer-controlled cameras, resulting in extremely detailed, high quality composite images. In the 1980s, ILM developed ways of creating computer-generated three-dimensional environments that could be composited with live action; as seen in many of the location shots and space scenes in the Star Wars films (1977–83). As the technology became more sophisticated it was used to produce computer generated moving images, referred to as computer animation. The term CGI is usually reserved to refer to non-moving composited elements, whereas computer animation refers to moving images; in practice the two terms are used interchangeably. Short computer-animated sequences appeared in Hollywood films such as Star Trek II: Wrath of Khan (Nicholas Meyer, 1982), Tron (Steven Lisberger, 1982), and Ghostbusters (Ivan Reitman, 1984). Young Sherlock Holmes (Barry Levinson, 1985) boasts the first wholly computer-animated character, a knight assembled from the different sections of a stained glass window. Since the late 1980s, the US film industry has become increasingly reliant on CGI. The digitally created ‘morphing’ alien character in The Abyss(James Cameron, 1989) and the T1000 character in Terminator 2: Judgment Day (James Cameron 1991) further developed computer animation. A seminal film is generally agreed to be Jurassic Park (Steven Spielberg, 1993), whose dinosaurs were created by ILM through a combination of model work, animatronics (the technique of making and operating lifelike robots), and computer animation. The film's six and a half minutes of digitally animated dinosaur footage required 18 months of work by 50 people using $15m worth of equipment. In 1990 Disney produced the first completely computer-animated film, The Rescuers Down Under (Hendel Butoy and Mike Gabriel); and within a decade computer animation had largely replaced traditional cel-animation techniques. An important marker of this change is the success of the Pixar film studio. Set up in 1986 by former employees of Lucasfilm, the company developed the Renderman software platform and used this to produce computer-animated short films and adverts and a number of extremely successful feature films, including Toy Story (John Lasseter, 1995), A Bug's Life (John Lasseter and Andrew Stanton, 1998), and Monsters, Inc. (Pete Docter and David Silverman, 2001). Pixar was incorporated into Disney in 2006.

 

 

Many of the technical problems that hindered early adoption of the technology—for example how to simulate gravity and how to make physical bodies, especially skin, move and respond to stimuli in a believable way—have now been resolved; and widespread adoption of the technology by the film industry has precipitated a number of shifts and changes. Most obviously, the technology is regarded as empowering filmmakers working in the science fiction,fantasy film, and action genres. There has also been an increase in the production of historical films such as Titanic(James Cameron, 1997) and epic films such as Gladiator (Ridley Scott, 2000), where CGI and computer animation are used to recreate the past on a grand scale. Digital animation has also resulted in the development of special effects such as ‘bullet time’ and ‘flo-mo’, or flow motion, extending the range of possibilities available to filmmakers. The work of acting has been significantly altered, with performers now often working in blue or green screen environments, and with location, mise-en-scene, costume, and so on added in post-production. Hybrid characters, played by actors but with later addition of computer-animated elements—as with Andy Serkis/Golem in The Lord of the Rings trilogy (Peter Jackson, 2001–03)—have given rise to the term synthespian.Gladiator is also noteworthy for the digital resurrection of Oliver Reed, who died during production but appears as a digital avatar in a scene filmed after his death (a tactic also deployed by the producers of The Crow (Alex Proyas, 1994), after actor Brandon Lee was killed during production). CGI is also increasingly a feature of non-US film production, as, for example, in Amélie (Jean-Pierre Jeunet, France, 2001), El laberinto del fauno/Pan's Labyrinth(Guillermo del Toro, Spain/Mexico, 2006), and Melancholia (Lars von Trier, Denmark/France/Sweden/Germany, 2011). It is also now relatively straightforward to make amendments to earlier films, with George Lucas adding computer-animated elements to the Star Wars trilogy, and Steven Spielberg removing elements from E.T.: The Extra Terrestrial (1982, re-released in 2002). CGI and computer animation are now an integral element of high concept, blockbuster film productions such as Avatar (James Cameron, 2009), and the technology is used for a range of effects that were previously manufactured on set: explosions, bullet hits, smoke, fire, and even underwater photography can now be produced digitally in post-production. Even films with middle-range or low budgets can now consider using digital effects: Monsters (Gareth Edwards, UK, 2010), for example, uses a restrained and careful deployment of CGI and computer animation in a number of key scenes.

 

(Kuhn, and Westwell, 2012, Pg 67-68)

Resident Evil Mouth Effects (2013) [Online Image] Available From:http://www.dvdtalk.com/reviews/images/reviews/274/full/1356479364_3.jpg Date Acessed: 02/02/2015

There is a video concerning the film The Amazing Spider Man which has been created for the awards season, it talks about the makeup designs and applications that were used within the film. There is also a segment where the makeup artists talk about the use of digital effects to make the character of Electro more dynamic and visually captivating. There is a photograph of the final result that shows the amalgamation of the two elements. The artists describe how they applied a multiple piece prosthetic makeup to Jamie Foxx, with silicone applicances. Which then got digitally rendered to create fluidity and electical impulses in the character design. 

 

The link for the video follows:  Makeup Artist Magazine (2015) Exclusive Artist-Narrated Video for ‘The Amazing Spider-Man 2Available From: https://makeupmag.com/exclusive-artist-narrated-video-for-the-amazing-spider-man-2/ Date Accesed: 03/02/2015

There is an article in the Makeup Artist Magazine which talks solely about the combination of makeup and digital effects within the film industry that contains some insightful examples and ideas. In the article it talks about the swinging back and forth between pratical and digital, currently directorsare in a stage of practical work, however not too long ago it was all based around CGI. The show the Strain have a variety of effect, one such is removing the nose, this can be seen on the sixth page. Another intersting effect that was created was the silicone skin of an orangutan that was scanned into a digital program and then layered onto the hand in Rise of the Planet of The Apes. The segment on the 3D sculpting pen is interesting, this could prove an exciting way to create effects on the skin. This could be used for many makeups in alternate ways. It is very interesting to see the professional's take on CGI to understand how it will affect the job of a makeup artist. 

 

Koseluk.C. (2015) The Tech Package Better Together, Makeup Artist Magazine, No. 112 February/March Pg 34-45

This still shot from the film Resident Evil shows the amalgamation of makeup and CGI, using the physical features of the actress, with slight makeup to make her skin pale and ill looking, however the large mouth is CG imposed onto her face, it has been added in post-production. Although a makeup artist could have tried to create this as a makeup, it would not be as successful as there would be little to no movement making it look lifelss. This is an example of where the two elements merged together has created a very visually powerful result. This therefore shows that a combination of both reality and digital may be the best result.

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